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Ars Technica
Oct 15, 2018, 11:32 am93 ptsEnlarge / In first-person view, you're staring at a wall. With the third-person emote camera, you can see what's coming around that corner. (credit: Twitter / GameSkinny) The first-person perspective in shooters usually brings an inherent kind of balance to the constant battle for cover—if you peek your head…
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