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Ars Technica
Oct 18, 2018, 12:05 pm84 ptsVideo edited by CNE. Click here for transcript. When the consumer-level VR revolution came in 2016, it left behind a lot of potential consumers. That's because, as Ars editor Sam Machkovech puts it, "a lot of [existing VR] is very expensive or very underwhelming." Oculus' upcoming Quest headset is setting out…
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