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Jun 24, 2024, 7:00 am270 pts
Ars Technica
Enlarge (credit: Aurich Lawson | Id | GDC) John Romero remembers the moment he realized what the future of gaming would look like. In late 1991, Romero and his colleagues at id Software had just released Catacomb 3-D, a crude-looking, EGA-colored first-person shooter that was nonetheless revolutionary compared…
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