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Mar 4, 2025, 5:14 pm183 pts
Ars Technica
Most readers come away from George Orwell's classic dystopian novel 1984 with the same singular desire: to inhabit the world of the book by playing a late '90s first-person puzzle-adventure PC game that includes a "zero-g training sphere" for some reason. In 1998, publisher MediaX set out to satisfy that…
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