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Mar 24, 2022, 6:15 am191 pts
Ars Technica
Enlarge / John Romero speaks at GDC 2022. (credit: Sam Machkovech) SAN FRANCISCO—While the game series Doom and Quake have been heavily chronicled in convention panels and books, the same can't be said for id Software's legendary precursor Wolfenstein 3D. One of its key figures, coder and level designer John…
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