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Oct 2, 2026, 5:19 pm71 ptsTrending
Ars Technica
"Rendering Doom in a database is obviously a bad idea," Lukas Vogel writes in a lengthy blog post explaining how exactly he managed to render Doom using an SQL database. OK, that's not entirely accurate. The SQLDoom project uses a small Python client to handle input and output, drive the game's timing, and…
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